RECORDED BRIDGE EVIDENCE
Tests, build, image, and object state agree.
The runtime record also retained desktop XR errors when a headset runtime was unavailable. That is the point: evidence is not rewritten into a green badge.
PUBLIC BETA Unity Editor package 0.18.0
Alepou Unity Bridge exports compact Editor state into your project, applies explicit typed commands through Unity APIs, and keeps compile, test, build, and Play Mode workflows alive across domain reloads.
Free and open source. Manual writes are the default. The AI cannot create, widen, switch, or revoke its own grant.
Install the exact public release
The package-root repository is public and the immutable tag has been resolved and compiled in a clean Unity 6000.3 project. Pin the version rather than following main.
https://github.com/alepou-ai/alepou-unity-bridge.git#v0.18.0
plan/unity/ folder.bridge-health.json reports version 0.18.0 and processorActive: true.Already using an old local checkout? Replace the file:<Alepou checkout>/unity-bridge/com.alepou.unity-bridge dependency with the pinned Git URL. Your existing project-local plan/unity/ evidence stays in place. Contributors can clone the bridge repository separately and use Add package from disk.
One working project · three evidence layers
This is not stock Unity imagery. These are bounded captures and structured results from the same mixed-reality office project whose researched Blender assets appear on the Blender Bridge page.
RECORDED BRIDGE EVIDENCE
The runtime record also retained desktop XR errors when a headset runtime was unavailable. That is the point: evidence is not rewritten into a green badge.
The command pump stays awake
The processor runs whenever the Unity Editor and project are open. Closing the Alepou Bridge window does not stop command processing, workflow progress, health reporting, or terminal result delivery.
bridge-health.json
processor · waits · grantscene-hierarchy.json
objects · components · prefabsinspector-snapshot.json
typed fields · object referencescompile-status.json
import · reload · errorsworkflow-status.json
step · phase · barriercommand-results.md
applied · failed · rejectedObserve, author, verify
Asset import, script compilation, focused tests, builds, Play Mode transitions, and runtime evidence become ordered barriers with bounded timeouts - not optimistic chat claims.
Capture Scene, Game, or UI Builder views; inspect hierarchy, selection, serialized fields, assets, packages, Console, build settings, diagnostics, and processor health.
Create and edit GameObjects, components, prefabs, materials, animation clips, lights, ScriptableObjects, references, and bounded project settings through explicit schemas.
Filter EditMode or PlayMode tests by assembly, namespace, category, fixture, or exact test. Results include counts, failure summaries, NUnit XML, and per-test JSONL.
Validated BuildPipeline jobs write collision-free outputs with target, scenes, duration, warnings, errors, byte size, and SHA-256 evidence.
A durable Trusted Development workflow can enter Play Mode, capture one bounded runtime state with named probes, and return to Edit Mode without guessing transitions.
Open one imported UXML document, frame it, capture the complete UI Builder window, and close it - while refusing unsaved document switches and blank captures.
Optional Meta Quest adapter
Alepou can hand a successful Android artifact manifest to Meta's separately installed metavr toolchain for bounded device discovery, install, launch, logs, screenshots, and performance traces.
The device grant is separate from Unity's Editor grant. It can name one device, one application ID, exact actions, an expiry, a job budget, and the frozen APK hash.
See the Canvas-to-Quest projectAlepou Unity Bridge 0.18.0
Install the pinned package, run the smoke test, and decide exactly what one session may do.